Dissimulation de données par changement de connexité d’un maillage 3D - Data Hiding Based on Connectivity Modification of 3D Mesh

Dissimulation de données par changement de connexité d’un maillage 3D

Data Hiding Based on Connectivity Modification of 3D Mesh

P. Amat W. Puech  S. Druon  J.P. Pedeboy 

Laboratoire LIRMM, UMR CNRS 5506, Université de Montpellier II 161, rue Ada, 34392 MONTPELLIER CEDEX 05, FRANCE

Stratégies S.A., 41-43 rue de Villeneuve, Parc d’affaires SILIC - BP 80429 94583 Rungis cedex - France

Page: 
181-200
|
Received: 
29 March 2007
| |
Accepted: 
N/A
| | Citation

OPEN ACCESS

Abstract: 

Day by day, the amount of digital data has been rapidly increasing on the Internet. The size of 3D objects is very large and these objects need fast transmissions. Moreover, 3D data security becomes increasingly important for many applications, e.g., confidential transmission, video surveillance, military and medical applications. In this paper we present two new approaches of 3D object data hiding without changing the position of vertices in the 3D space. The main idea of the two proposed methods is to find and to synchronize particular areas of the 3D objects used to embed the message. The embedding is done by changing the connectivity of edges in the selected areas composed of quadrangles. The first proposed approach of data hiding in 3D objects is based on minimum spanning tree (MST) while the second approach is based on the projection on a secret axis of the quadrangle centers. These methods are lossless in the sense that the positions of the vertices are unchanged. Moreover they are blind and do not depend of the order of the data in the files. These two approaches are very interesting when the 3D objects have been digitalized with high precision.

Résumé

De nos jours, des visualisations ainsi que des transferts d’objets 3D sont couramment effectués pour de nombreuses applications allant du jeu vidéo à l’imagerie médicale en passant par l’industrie manufacturière. Dans cet article nous proposons deux nouvelles méthodes permettant de dissimuler des données dans des objets 3D sans modifier la position des sommets. L’idée principale des deux méthodes présentées est de trouver et de synchroniser des zones particulières dans l’objet 3D pouvant être utilisées pour insérer le message. L’insertion de données s’appuie sur la modification de la connexité des arêtes dans les zones sélectionnées composées de quadrangles. La différence entre les deux méthodes présentées est la manière de sélectionner et de synchroniser ces zones d’insertion. Alors que la première méthode s’appuie sur un arbre couvrant minimum (ACM), la seconde méthode utilise un axe sur lequel sont projetés les centres des zones d’insertion. Ces deux méthodes aveugles, protégées par utilisation de clefs secrètes, résistent à des transformations géométriques tels que les rotations, translations ou changement d’échelle et ne sont pas perturbées par des modifications directes de l’ordre des données dans les fichiers originaux. Ces approches trouvent un intérêt certain pour des objets 3D dont les sommets ont été acquis avec une grande précision et dont la modification n’est pas acceptable.

Keywords: 

Data hiding, Watermarking, 3D mesh, Quadrangle, Graph path, Minimum Spanning Tree, Principal component analysis, Data synchronization

Mots clés

Dissimulation de données, Tatouage, Maillage triangulaire 3D, Quadrangle, Parcours de graphe, Arbre couvrant minimum, Analyse en composante principale, Synchronisation des données

1. Introduction
2. État De L’art
3. Méthodes Proposées
4. Résultats Expérimentaux
5. Conclusions Et Perspectives
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